Guides
A collection of 12 posts
Underworld AG Caves
"In an effort to increase the Adventurer Guild's research capabilities within the Underworld, and to support the ever-expanding curiosity of those who found themselves in Eldorath, we, the Adventuer's Guild will soon be accepting applicants for those who wish to receive a Resident Contract to
Fast Travel
Fast travel lets you easily get to Nations and other important locations within Eldorath. It costs bronze everytime you use fast travel, and that cost is calculated by how many blocks you'll be travelling.
There are two types of fast travel; via land or via ocean. Both types
Traveller’s Guide to Magic
This wonderful world is unlike any other our people have set foot on. Everything from the air we breathe to the ground we stand on here is imbued with magic! Unsurprisingly, those who reside in Eldorath will eventually notice some magic of their own begin to manifest. If your fireplace
Traveller’s Guide to Metallurgy
Welcome to metallurgy! Aspiring blacksmiths and educated folk are advised to read up on this journal. Any self-respecting adventurer should know their gear like the back of their own hand!
Chapters
* Chapter 1: Alloying (Getting Bronze, Steel, etc.)
* Chapter 2: Forging (Making Weapons, Armor, Tools, etc.)
* Chapter 3: Recipes
* Chapter
A Treatise on Herbalism
Those who have traversed the mists have chanced upon new lands, full of dangers and unknowns. Our best hope for survival is to learn more about the world around us, applying rigorous and thorough methods of study so we can efficiently use the resources available to us. Through months of
Factions and Nations
RECENTLY, THE WAY FACTIONS WORK WAS CHANGED.
READ MORE HERE!
Factions and nations: they are the pinnacle of intelligent life's capability to mobilize and organize. However, despite similarities, there are still stark differences between a Faction and a Nation.
Politicking with your allies and your enemies is essential
Managing Factions & Nations
Factions and Nations are the heart of player-ran lore and gameplay in TallTalesRP. This page will discuss how leaders can manage their Faction and Nation, if you want to find out how both work (including creating them), read this page.
In TallTalesRP, we provide a large system for leaders to
Lore Items Guide
Our Lore team updates the Lore Items Guide on a Google Document instead! Therefore, we've linked this document below.
TallTalesRP - Lore ItemsLore Items IP: talltalesrp.net To invent something, you’ll need approval from the lore team beforehand. You cannot make something and then ask if it
CRP Guide
Our Lore team updates the CRP Guide on a Google Document instead! Therefore, we've linked this document below.
TalltalesRP - CRP Document*TallTalesRP Combat Rules Character Combat Cards Before CRP can properly begin, one must prepare a character combat card for your character’s stats that will come
Basic Guide to Roleplay
We're still working on moving the Basic Guide to Roleplay document over to the new website, so for the time being please refer to the guide located on Google Documents, made by our amazing lore member, WildSages.
Basic and Comprehensive Guide on RoleplayBasic Guide on Roleplay ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ To encourage
Height Scale
You can change your characters height in game by using command /character set height <scale> (per character). Here's a helpful list to determine your in-game scale based on your character's height.
Example: if your character is 4'7, then do /character set height
Guide Books
Read through all of the TallTalesRP guide books, which go over useful guides on several mechanics on the server. Use the side bar or links below to navigate through all books.
Books in this section are roleplay oriented and can be used as knowledge in-character.
Guide Books
* Traveller's