Guides

A collection of 12 posts
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Underworld AG Caves

"In an effort to increase the Adventurer Guild's research capabilities within the Underworld, and to support the ever-expanding curiosity of those who found themselves in Eldorath, we, the Adventuer's Guild will soon be accepting applicants for those who wish to receive a Resident Contract to

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Fast Travel

Fast travel lets you easily get to Nations and other important locations within Eldorath. It costs bronze everytime you use fast travel, and that cost is calculated by how many blocks you'll be travelling. There are two types of fast travel; via land or via ocean. Both types

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Traveller’s Guide to Magic

This wonderful world is unlike any other our people have set foot on. Everything from the air we breathe to the ground we stand on here is imbued with magic! Unsurprisingly, those who reside in Eldorath will eventually notice some magic of their own begin to manifest. If your fireplace

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Traveller’s Guide to Metallurgy

Welcome to metallurgy! Aspiring blacksmiths and educated folk are advised to read up on this journal. Any self-respecting adventurer should know their gear like the back of their own hand! Chapters * Chapter 1: Alloying (Getting Bronze, Steel, etc.) * Chapter 2: Forging (Making Weapons, Armor, Tools, etc.) * Chapter 3: Recipes * Chapter

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A Treatise on Herbalism

Those who have traversed the mists have chanced upon new lands, full of dangers and unknowns. Our best hope for survival is to learn more about the world around us, applying rigorous and thorough methods of study so we can efficiently use the resources available to us. Through months of

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Factions and Nations

RECENTLY, THE WAY FACTIONS WORK WAS CHANGED.  READ MORE HERE! Factions and nations: they are the pinnacle of intelligent life's capability to mobilize and organize. However, despite similarities, there are still stark differences between a Faction and a Nation. Politicking with your allies and your enemies is essential

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Managing Factions & Nations

Factions and Nations are the heart of player-ran lore and gameplay in TallTalesRP. This page will discuss how leaders can manage their Faction and Nation, if you want to find out how both work (including creating them), read this page. In TallTalesRP, we provide a large system for leaders to

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Lore Items Guide

Our Lore team updates the Lore Items Guide on a Google Document instead! Therefore, we've linked this document below. TallTalesRP - Lore ItemsLore Items IP: talltalesrp.net To invent something, you’ll need approval from the lore team beforehand. You cannot make something and then ask if it

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CRP Guide

Our Lore team updates the CRP Guide on a Google Document instead! Therefore, we've linked this document below. TalltalesRP - CRP Document*TallTalesRP Combat Rules Character Combat Cards Before CRP can properly begin, one must prepare a character combat card for your character’s stats that will come

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Basic Guide to Roleplay

We're still working on moving the Basic Guide to Roleplay document over to the new website, so for the time being please refer to the guide located on Google Documents, made by our amazing lore member, WildSages. Basic and Comprehensive Guide on RoleplayBasic Guide on Roleplay ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ To encourage

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Height Scale

You can change your characters height in game by using command /character set height <scale> (per character). Here's a helpful list to determine your in-game scale based on your character's height. Example: if your character is 4'7, then do /character set height

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Guide Books

Read through all of the TallTalesRP guide books, which go over useful guides on several mechanics on the server. Use the side bar or links below to navigate through all books. Books in this section are roleplay oriented and can be used as knowledge in-character. Guide Books * Traveller's

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