TALLTALESRP GUIDE

Underworld AG Caves

"In an effort to increase the Adventurer Guild's research capabilities within the Underworld, and to support the ever-expanding curiosity of those who found themselves in Eldorath, we, the Adventuer's Guild will soon be accepting applicants for those who wish to receive a Resident Contract to inhabit a cave.

Maintenance of caves will be handled between both the resident of a cave, and the Adventurer's Guild. However, the we are not liable for any damages a resident receives to their belongings, or for providing protection from Piglins who may be aggressive toward cave residents.
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Caves consist of a 2x2x2 chunk area that the named owner of the cave can build in. Cave owners are allowed to add as many people as they'd like to their cave claim. The caves exist in various locations along the walls of the Underworld.

To get your own cave you must fill out a form to put in an application. Not all applicants may get accepted, and we will review it based on your provided in-character reasoning, skills and experience for wanting to live in the Underworld. Applications open periodically when caves are available, you can find the link to the application in the Official AG Posts forum channel on Discord.

AG Cave Rules & Guidelines
  • Once you get access to a cave, you will have 2 weeks to fully build it out. If barely any progress has been made on it within the 2 weeks, we may remove your access and return everything already in the cave back to you.
    • You’d be notified via Discord if this happens.
  • You are allowed to use any materials to build in your cave, it does not have to be Underworld-specific materials and the themeing doesn’t need to be that of the Underworld (so long as it stays medieval/fantasy). Make sure your builds look nice though!
  • Caves cannot be built for a Faction, or for a Nation. We will not allow exclusive access and roleplay within a cave, you must be open to allowing anyone who wishes to roleplay in/around your cave to do so.Exceptions are made if you have a DNI against anyone or vice versa.A private area within your cave is allowed for private storage, but general access to your cave cannot be locked off.Friends who live with you must be welcoming and open to others joining roleplay. Adding players to the claim is up to the sole discretion of the person who owns the claim.
  • If your cave is inactive for >30 days (no one builds or roleplays within it), the Adventurer’s Guild will declare your cave as a Scavenger Zone, which means people are allowed to loot and destroy it. After another 30 days, the Adventurer’s Guild will clean up the cave and allow others to apply to own the cave.