TALLTALESRP GUIDE

S.VI. — Roleplay Rules

Tables of Contents

I. General Rules

Part A — Behaviour

  1. Players are required to adhere to any lore and continuity outlined for the server, regardless of their character's storyline, history, or personal desires, to maintain the lore and continuity.
  2. RP Avoidance is not allowed.
    1. This includes, but is not limited to, intentionally avoiding RP relevant to previous or upcoming in-character consequences.
    2. Players can consent to RP. However, they can also deny consent to IC (In Character) interactions.
      1. Players cannot deny consent to in-character interactions, if it would breach rule the previous rule (I. General Rules, Part A - Behaviour 2.a)
    3. When you are out of character, use the OOC tag, toggleable with /ooctag in-game.
    4. Using teleports such as /home or /spawn to avoid RP consequences is prohibited.
  3. Conducting troll or meme roleplay is against our rules. You may be silly in roleplay, so long as everything abides by the medieval fantasy aesthetic that the server preserves.
  4. Modern slang may not be used in roleplay.
    1. This includes phrases like “gyatt,” “rizz,” “sigma,” “skibidi,” and “gucci,” among others.
  5. Sexual and erotic roleplay is not permitted on the server at all, nor
    are any mentions of sexual and erotic roleplay allowed—this includes
    both in-game and on Discord.
    1. No explicitly describing erotic touching, kissing, or other mildly sexual activity.
    2. Erotic groaning, moaning, and other sexual audio is not acceptable while on the server, even if no actions are visible.
    3. As sexual abuse or violence is never allowed on the server, it should
      never be implied or referenced, even if part of a character’s backstory.
  6. Sensitive topics such as mental health, illness, and self-harm are
    permitted only in private settings with the consent of all parties
    involved before the scene.
    1. These topics should never be openly discussed in public settings such as Primshire, OOC chats, and Discord.
  7. Factions and Nations must not be advertised OOCly. To advertise use the
    appropriate factions and nations advertisement channels, or do so in
    character. Peer pressuring players to join through persistence is not
    allowed.

Part B — Violence

  1. Acts of violence are not permitted within areas that are considered Safe
    Zones, even with OOC approval from the victim— the only exception is
    official arrests.
    1. Primshire is currently the only Safe Zone on the server.
  2. Explicit torture and mutilation are permitted only in private settings
    with the consent of all parties involved before the scene begins.
    1. Brief mentions in public are allowed, yet going into detail about the scene is not.
  3. You must gain OOC consent to steal, or pickpocket Soulbound items.
  4. You may ask to confiscate a targets items narratively after sufficient roleplay. They must emote handing you the relevant items, and cannot use those items for the roleplay encounter.
    1. Confiscated items must remain in their owners inventory.
    2. Confiscated items must be returned by the end of the roleplay encounter. If a player has to leave for OOC reasons before the end of the encounter, the player will narratively have been given their items back in downtime and have them for their next roleplay encounter.
    3. Currency (bronze, silver, and gold coins) is not soulbound.
  5. You may not steal from chests or containers, even if they are unlocked.

Part C — Mechanics

  1. Mechanical actions such as punching, using foci, mining, PvPing, and pulling items from your inventory are actions that are valid within roleplay.
  2. Entering locked areas such as gates or houses through mechanical means, e.g., horse parkour, magic, is not permitted.
    1. Horse parkour is defined as using the perks of a horse—more speed and a
      higher jump—to get into areas that you may not be able to as a player.

II. Roleplay Conduct

When engaging in a collaborative roleplaying setting, there are common agreements you will find across all platforms! Listed below are TTRP’s understanding and enforcement of the standard Roleplay taboos. The following behaviors are prohibited and punishable.

Part A — Powergaming

  1. Powergaming has two primary meanings in the context of a collaborative roleplay setting. The standard definition of Powergaming is a case of unfair roleplay and disproportionate amounts of unrealistic conclusions and/or actions.
    1. This occurs in situations where one is overpowering or imposing their actions upon another character narratively, where it would be unrealistic or not plausible.
  2. Powergaming can alternatively occur when roleplay becomes a secondary priority to OOC victory, or when pushing aside roleplay and narrative storytelling in favor of winning.
    1. Situations where a roleplay or narrative has been set up, rigged, or exploited in favor of your self/party over another are also Powergaming.

Part B — Metagaming

  1. Metagaming occurs when someone utilises information they received outside of a roleplay setting to the benefit or detriment of themself or others.
    1. Metagaming is also a type of Powergaming. Similar to Powergaming, Metagaming also pushes roleplay and the narrative aside in favour of winning.
  2. Metagaming can also occur when utilising information someone has received on a different character.

Part C — Godmodding

  1. Godmodding occurs when you begin to roleplay an aspect of another persons character on their behalf.
    1. For example, emoting the emotional experience and/or response another character has to your characters action.
  2. It is always best practice to allow space for other players so they can emote their own characters’ reaction to your characters’ actions in the world. Ensure your emotes and in-character actions always remain in reference to your own character!

Part D — Out of Character Bleeding

  1. Out of Character Bleeding, also known as OOC bleed, occurs when engaging in a behavior that is outside of how your character would usually act, usually toward another player’s character in response to your personal beliefs, feelings, and opinions about the player.
    1. For example, a kind character suddenly acting distrustful and mean toward a stranger due to their disdain toward the other player outside of roleplay, when the character should be indifferent or polite.
    2. If your personal feelings begin to bleed into roleplay, it is advised to take a step back and recuperate.

Part E — FailRP

  1. FailRP is when a character acts inconsistently with the established world and agreed-upon roleplay standards that would reduce immersion or create an unfair interaction with other players.
    1. Playing your character confidently is not FailRP.
  2. FailRP can include many different things and is usually on a case-by-case basis, such as:
    1. Ignoring injuries or consequences of your actions.
    2. Treating every in-game mechanic as roleplay reality.
    3. Disregarding established lore or imposing your own lore into established lore.
    4. Forcing unrealistic outcomes to gain advantage.

Part F — Fear of Life

Fear of life is the expectation that characters value their lives and respect the narrative. When faced with a credible threat, such as a weapon or an overwhelming force in a dangerous situation, a character may act in a variety of ways, from confidence to fear.

  1. A lack of Fear of Life occurs when a character acts uncharacteristically confident because of meta-systems. Such as rules or game mechanics. For example:
    1. Refusing out-of-character consent to the bandit's request to standard kill, and then in roleplay, laughing off the bandit’s threat to one’s life.
    2. A character acting recklessly in roleplay with the reasoning that they will come back to life after a Standard Death.
  2. Fear of Life can also be a failure to properly respond to injury/bodily harm to your character. Injuries, ailments, and violence against your character should have some kind of physical and emotional impact on your character. In cases where injury/bodily harm is completely ignored, this may step into FailRP as well.
    1. It is not against Fear of Life to put oneself in a dangerous or life-threatening place and/or situation- especially if this generates conflict, which is great for roleplay as long as it is done respectfully!

III. General Difficulty Classes

Sometimes in roleplay you will roll to determine the effect of certain actions. The difficulty class, or DC, determines what number must be beaten in order to succeed in the action you are taking. The listed DC’s are universal across all roleplay scenarios unless specified otherwise by a Lore member.

Part A — Lockpicking

  1. You can attempt to lockpick or break the lock of an object two attempts per roleplay encounter.
    1. The DC increases by 2 for each failure.
    2. If the object has not succeeded to be lockpick by one person, it cannot be attempted by others within the same group/party as the person who failed to succeed.
    3. Lockpicking must be done in the presence of the owner of the object or others that are given permission by them OOCLY.
  2. Upon success, it leaves no traces of the person entering or leaving the room.
  3. If lockpicked, present players can roll a DC14 INT to investigate and determine if the object was lockpicked.
    1. They can only roll once per lockpicked object.
  4. The lockpick item provides a +2 bonus to lockpicking rolls.
    1. If the roll is failed using this item, it breaks and cannot be used again. Consume or trash the lockpick item if it breaks!
EntrywayDC
Miscellaneous11 DEX
Windows12 DEX
Doors13 DEX
Gates14 DEX

Part B — Overpowering

  1. You can attempt to overwhelm, damage or break objects two attempts per roleplay encounter.
    1. The DC increases by 2 for each failure.
    2. If the object is unable to be overpowered by one person, it cannot be attempted by others.
    3. Overpowering must be done in the presence of the owner of the object or others that are given permission by them OOCLY.
  2. The minimum DC increases by +2 if the material is registered as a gate or redstone contraption in block form.
  3. Regarding Capture Structures: Upon success, all guards within the structure will be alerted that the captive has left the cell, regardless of where they are.
    1. However, even if they realise the captive has left, this does not mean they know where the captive has gone.
TierMaterialsDC
UndefinedMiscellaneous9 STR
WoodPlanks, Wood10 STR
MetalIron, Gold, Copper, Diamonds11 STR
Tier 0Bronze12 STR
Tier 1Carbon Steel, Stainless Steel13 STR
Tier 2Tungsten Carbide, Titanium Alloy, Mithril14 STR
Tier 3Adamantine - Inflicts 1d2 Infernal Damage upon failure
??? - Takes 1 SP upon failure for the next CRP encounter
14 STR

IV. Feats & Magics

Part A — Responsibilities

  1. It is the responsibility of the Teacher Applicant to ensure that feat and magic holders understand where all rules, redlines and guidelines for a feat or magic can be located.
  2. It is the responsibility of the Teacher Applicant to ensure that feat and magic holders understand the lore behind a feat.
    1. For example, if teaching a spell, they must teach the student the appropriate details about how casting that spell works.
  3. It is the responsibility of the Teacher Applicant to ensure that a feat or magic is earned in accordance with the feat or magic's respective learning method. For example:
    1. Arts of War are earned via combat-roleplay challenges called “Milestones”.
    2. Primordial Attunement tiers are earned through the passage of time and by studying the spellcasting method of each spell.
    3. Scarlet Curse tiers are earned through the passage of time, rituals and by feeding off of other players.

Part B — Feat Locking

  1. Teacher Applications are a staff responsibility shared among players. Failing to meet TA expectations will result in the Teacher Applicant’s feat or magic being locked or removed, depending on the severity of the incident.
    1. TA’s can and will be removed if a failure to maintain expectations and quality experience occurs. Feat/Magic locks and removal of a TA is not recorded as a punishment because they often occur if an individual's skill level and personal capability to maintain expectations when sharing lore.
    2. TA’s are granted 4 strikes before being stripped of their TA abilities. The fourth strike warrants the removal of being a TA.
    3. Intentional abuse or manipulation of a feat and its rules/guidelines are instead treated as FailRP and punished as a moderation incident, rather than gaining strikes.
  2. Feat and Magic holders are expected to uphold the rules and redlines of their feat or magic. Failing to follow these rules and redlines will result in the Teacher Applicants' feats and magics being locked or removed, depending on the severity of the incident.

V. Character Rules

All characters arrive in the world of Eldorath through mysterious and unknown ways. They come from distinct universes, each with its unique lore, all rooted in medieval fantasy. Your character wakes up on a ship with memories of their past, but they cannot recall how they ended up here. 

If a Community Team member, Moderator, or higher-level user instructs you to modify or remove a skin because it does not align with the server’s theme, you must either delete the skin from your wardrobe or adjust it to comply with our guidelines.

Any supernatural capabilities beyond the average humanoid or Minecraft player (e.g., flight, fire-breathing, etc.) are nullified by magical means. Subtle effects or magical abilities are allowed, so long as they do not provide an advantage in roleplay, e.g., regeneration of a limb, night-vision, invisibility. 

All damage must be considered, honored, and correctly taken seriously, even if your character does not seem to have organs and human biological organizations (cells, systems, organs, etc.). This means no instant regeneration in any case, no shrugging off any serious, life-threatening injuries, etc.—to ease the process, just think what would happen to a human if they had sustained the same damage.

Characters are allowed fewer limbs than two arms and legs—due to any reasons, such as losing them to a wound or a disease—as long as they have fewer than the maximum outlined!

  1. Characters may not be born in Eldorath.
  2. Players cannot play as any character other than their own, this does not include staff characters.
  3. Any third-party model you have on must reflect your character’s appearance and description, and must abide by our character rules. 
  4. Your skin must be appropriate and match the persona you are currently playing.
    1. Your character’s description must match your character’s skin. 
  5. Characters may not be younger than 7.
  6. Setting character names as blank or special characters is not allowed. This includes names such as “. . .”, “.”, or otherwise blank names.
    1. Characters are unable to recognise your character or know your character's name until told in character or otherwise. Doing so is considered metagaming, unless the character knows your character.
  7. The characters you own via /character may not know of each other's existence. This means that your characters may not interact with each other.
    1. This could lead to metagaming and unfair advantages in roleplay.
    2. These characters can be aware of each other but may not directly interact. 
  8. Always have a realistic “Value of Life” when roleplaying—also known as fear roleplay. 
    1. Your character does not have to fear death, but your character must not strive for death. 
  9. Character design is not a valid reason for habitual violence; there must be adequate reasoning behind their actions.
  10. Your character must be appropriately clothed, meaning areas such as breasts for female-presenting characters and the crotch area must be covered by cloth or anything akin. 
  11. Your character’s backstory may not reference memes, pop culture, famous people, or other existing media. 
    1. This means that characters may not come directly from the Roman Empire, or come from the Ming Dynasty. That is to say, you may take inspiration by medieval time periods. 
    2. This applies to skins as well.
  12. Character names must be realistic, inoffensive, and appropriate for the server theme. Names may not contain symbols, reference modern media, or purposefully use the same surname as another character or group without prior discussion. 
    1. You may have character names from preexisting media, however the character must not reflect that character in any shape or form. 
  13. Characters under the age of 18, as well as players, may not conduct romance roleplay at any level. 
  14. Your character’s skin must fit our server’s theme of medieval fantasy.
    1. Beyond the sword and sorcery vibes, we’ve also opted to include the more artificery aesthetic in our server. Mechanomagical inventions, such as steampunk, are fine.
  15. While TallTalesRP is not set in a particular time period, it does require all characters to conform to a certain attire.
    1. No modern attire is permitted, e.g., jeans, hoodies, sneakers, sunglasses, baseball caps, etc. 
    2. Characters may wear shorts, though they may not be “booty shorts.”
  16. All third-party cosmetic addons/models must follow all and any rules and guidelines outlined in the Character Rules and Banned Content Rules), in addition to the following:
    1. Models can not exceed the following sizes:
      1. Total avatar can not be larger than 3x3x3 blocks.
      2. Height changers can not exceed current server parameters: 2.25 blocks - 1.35 blocks. When using height changing models, we highly recommend using official server height changers.
    2. Trolling, fire starting, and disruptive behaviour using third-party cosmetic addons is strictly prohibited.
      1. Trolling constitutes any intentional immersion-breaking, disruptive behavior done with malicious intent.
      2. The level of severity of 'trolling' will be up to moderator discretion.
    3. All third-party cosmetic rules apply both in-character and out-of-character.

On Younger Characters,

TallTalesRP categorises characters as “young” if they are under the age of 16. These characters may have heavy restrictions due to the rating of the server at times, for example, the allowance of violence and substance abuse. So long as these scenarios do not lead to severe physical or emotional trauma or describe graphic consequences for the character, they are permitted.

We do acknowledge that there are certain situations in which potential trauma may be permitted, e.g., passing through the mist, witnessing injuries first-hand, dealing with potential homelessness, world events, etc. Because of this, situations like these are allowed, provided the results are not anything that causes serious harm to the character.

  1. Characters under the age of 16 in human years are not permitted to participate in combat scenarios that pose a risk to their safety.
    1. Dangerous combat scenarios are scenarios that will inflict violence on the 16-year-old. Training is allowed so long as no harm comes from it. 
    2. Scraping knees, having a tumble, or accidentally cutting themself, for example, is allowed so long as it does not result in a serious injury.
  2. Characters under the age of 16 in human years are not permitted to participate in substance abuse. 
    1. Substance abuse is defined as consuming any sort of substance that will make the 16-year-old impaired, for example, consuming large quantities of alcohol.
  3. Characters under the age of 16 cannot own factions/nations.

Character Traits & Capabilities

Any extraordinary features beyond simple fantasy racial traits are not permitted to remain with your character once they arrive in this world. Magic can only be accomplished through the server’s outlined, lore-approved methods. 

If you have any confusion about whether a character design is allowed, please open a general lore ticket. 

Allowed:

  • Multiple arms as long as they do not provide any advantage. They may only be used for flavour, never in any form of combat, with a maximum of 4 pairs.
  • Wings—they become vestigial and may not fly or glide. They may be used for flavour.
  • Horns, spikes, and most other keratin or bone extensions. They may not be used for fighting or defence. They may be used for flavour.
    • If the species dictates it, they are allowed to regrow at a non-noticeable rate (in a short period) from the root.
  • Antennae are allowed, but do not give any advantage to one's senses.
    • If the species dictates it, they are allowed to regrow at a non-noticeable rate (in a short period) from the root.
  • Cosmetic, magical effects like eyes made of fire, especially if they perform a biological function, or glowing body parts, especially if physiological, etc.
    • Light sources from the character's body may not provide enough light to see in the dark.
    • Elemental hair or anything similar does not retain most of its characteristics (heat, shapelessness, etc.) and somewhat behaves like a hologram with mass (when needed) instead. For example, passing a hand through fire hair does not burn you. They may be used for flavor.
  • Steam-powered (or earlier forms of automation) are allowed.
    • Steampunk is allowed only as an aesthetic.
    • Its concepts and technology are generally not allowed—it is on a case-by-case basis.
  • Characters with tails extending from the tailbone, while still having legs, are allowed. They must not be used for any advantage and may not possess or carry weapons. They may be used for flavour.
    • If you wish to have a tail replacing the legs (e.g. fish/mermaid tails or snake-like lower halves), please refer to the last dot point in this section.
  • Multiple eyes, ears, horns, wings, tails, and certain other features are allowed and may be used for flavour. They must be within common sense, however.
    • They may not provide any advantage - no better hearing, no 360 vision, etc.
  • Characters must always be humanoid in the sense that there has to be a head and torso, however lower-halves of the body can be non-humanoid so long as you follow these guidelines:
    • We have a leg-pair limit of three (meaning six legs overall).
    • We allow centaur-like lower halves, insect-like lower halves, snake-like lower halves, mermaid/fish tail lower halves, etc.
    • Characters without legs must abide by in-character restrictions presented by their non-humanoid lower halves.
      • If your character can easily traverse land (e.g. snake-like lower halves), regular walking speed is acceptable, as well as sprinting speed (e.g. snakes slithering faster).
      • If your character cannot easily traverse land (e.g. mermaid/fish tail lower halves), you may travel on land using the /crawl mechanic, but cannot move faster on land than the /crawl speed. Otherwise, you can be carried.
    • If using a third party modification to alter your character model, you must abide by Rule 16 of Character Rules.

Not Allowed:

  • Your character may not have magic outside of what Eldorath bears, nor may they have superhuman traits. The mist is the ultimate equalizer.
    • No water breathing, no fire resistance, no super-strength, no extreme resistance, no water breathing, etc. - any trait retained has to be achievable by an average human.
    • This involves all boons and banes, such as blessings, curses, godlike powers, etc.
    • This does not mean that your character has to become bland or without things they excel in. For example, a Water Genasi can still RP their character, being acquainted with swimming and doing so with ease, even being slightly better than average, but it may not correspond to an advantage.
    • However, magic that allows your character to function like a human is allowed, but said magic becomes inaccessible to everyone and everything. (E.g., a magical construct retains the magic that makes it animated, but said magic cannot interface with anything else).
    • Receiving magic abilities, strengths, or powers through official server lore and events, approved by the Lore team, is allowed. Seeking them out for the sole purpose of powergaming or gaining an advantage is not allowed.
  • Your character may not have more than one head.
    • That said, your character may have multiple faces.
  • Your character may not be a formless slime; they must pick a form and stick with it. For all intents and purposes, their body is to behave like a normal one and may only use slime characteristics for flavor purposes (no incorporation, shifting the body to avoid hurts, etc.).
  • Shape-shifting of any kind is not allowed. 
    • However, it may be used for very minor characteristics and only for flavor.
    • If your character could shape-shift/transform prior to entering the mist, it cannot no longer do that after entering the mist, whatever your character is upon entering Eldorath will be what it is permanently.
  • Your character may not be a being powered by electricity unless it is somehow physiological. (E.g., electrical impulses in neurons). Said electricity may not interface with the outer world outside of flavor.
  • Your character may not have any infectious diseases, or spread them! Your character can show long-lasting symptoms of it, but the character will be cured of the cause when passing through the mist, so as not to infect others.
    • Non-infectious diseases and illnesses are allowed, though you must remember that Eldorath may not have a cure for them. You may choose for a disease or infection to be healed, but generally, chronic issues will persist.
  • Your character may not be a giant or ant-like person. Your character must stay within the 7'5'' to 4'5'' range.
  • Your character may not talk to animals.
  • Instantaneous healing is not allowed; while characters may choose to heal minor cuts or bruises over time (est. three - five days), they may not heal major wounds, such as lost limbs, paralyzation, or major head injuries for example. 
  • Your character may not be a full-on animal, such as a small, four-legged cat or a full-on camel. 

VI. Guild, Commerce & Blackboard

These forums are for sharing miscellaneous notes, news, comments, or posts in character, either anonymously or otherwise. It is a place to communicate and advertise, not to post bounties, blackmail, or otherwise instigate crime roleplay. Please treat posting on this board as if your character is manually approaching the board, posting up a note, and leaving in-game and in the world. 

The only exception to the instigating of crime roleplay is by posting notes on the blackboard, where darker notes, primarily those of kidnappings, blackmailing, or otherwise morally gray territory, will go. Posting bounties on the blackboard is not allowed; instead, they must be requested by any of the bounty handlers ICly. 

Please heed the tags and tag your post correctly.

Guild Forum Rules

  1. All posts on the guild forum must be made in character; any notes made out of character must be marked accordingly and otherwise kept to a minimum.
  2. Posts and responses may not be torn down from the forum without consent from the original poster. 
    1. The only exception is the Adventurers Guild employees, who may tear down posts at the Guild's discretion.
  3. Posts and responses that are torn down ICly must be deleted or modified in the Discord forum.
    1. Responses on a torn post are not required to be removed.
    2. If you commented on a post before it was removed, you may recall the contents of the post, though remember that longer posts may be more challenging to recall.
  4. Characters may post notes anonymously while disguised. However, this gives room for others to attempt to identify the anonymous poster.
    1. To identify an anonymous individual, roll a flat d20 in-game; a 15 or higher is a successful roll. Once done, send a screenshot of the roll in the DMs of the poster; any information learned is at the poster’s discretion. 
  5. You may not create new posts on the forum if you have not been in-game for longer than one week. 
    1. This forum is to help promote roleplay in-game, not to become an alternative to such. 
  6. Players roleplaying as underage characters—younger than 16—are advised to post an OOC, spoilered message noting the character's age, to remind others reading to tread the post carefully and abide by our character rules. 
  7. Acts of cannibalism depicted in Guild posts, or mentions of cannibalism is not allowed.

Commerce Board Rules

This board is used for advertising the sale or trade of items and services in-game. All items being sold must follow TallTalesRP’s guidelines.

  1. You may not sell anything that violates S.II — Banned Content, even if spoilered and adequately content-warned. 
  2. Illegal or meme items or services are not permitted.
  3. All posts on the commerce board must be made ICly and be followed up with in-game interactions. 
    1. Treat this forum as you would the guild forum, with emotes and IC interactions.
    2. Any OOC chatter must be kept to a minimum and marked accordingly. 
  4. Discussions of trade may not be brought up in DMs between individuals.
    1. If a sale is completed, sending IC letters through DMs to discuss places and times to meet is permitted.
  5. Auction, including bidding, may be performed on the commerce board in character with proper roleplay following in-game. 
    1. Any discussions of auctions or attempts to buy items in DMs are not permitted. 
  6. Spamming auctions with bids is not permitted. 
    1. Players may only use one character to bid on an auction at a time. 

Blackboard Rules

By posting on this board, you understand the consequences that may come with it. 

Your notes can be ripped with IC incentive by another player character, you may get a target put on your head, you may even get kidnapped! Anything can happen down here, so think carefully before you speak. The board here is not as obliged to be as kind to those who post on it.

On the blackboard, there is no OOC consent to tear down notes. 

  1. Do not tear down notes without having given prior IC warning, e.g., in the form of a response or scribbling out bits of detail on the original. 
  2. Night’s Edge-affiliated staff members may tear down posts labeled under the “Dark Content” tag without warning. 
    1. Players must still give IC notice.
  3. Do not post bounties or wanted individuals on the blackboard unless they already have a bounty on the bounty board in Night’s Edge.
  4. Please keep casual postings to the guild board; this includes things like marriage invitations or tea parties, as the Night’s Edge board is meant to allow you to write darker posts more freely.